Creating Sprites for Robofish
Just finished up a new article on the process we took in creating sprite sheets for Robofish. Here is a snippet:
“Robofish is my first real game project and when I started working on it I knew that using sprite sheets was the preferred method for exporting graphics to the engine but I didn’t have a clue how to set them up efficiently. Sprite sheets are basically large image files that tile out each graphic or animation’s frame so that the game engine can read the images in order according to the sheet and display them on the screen when called. That sounds confusing, I am not even sure I understand what I just typed! Simply, a game engine runs faster if it can see a bunch of graphics on one image file rather than thousands of individual images. Jacob, my Brother and the programmer behind our games, and I knew this but our first attempt at sprite sheets wasn’t quite the most efficient.”
If you are interested in how we made the graphics and some of the troubles you run in to as new developers check it out! Link to article: http://www.sparkrift.com/2011/1/creating-sprites-for-robofish
Posted on July 31, 2011, in Gaming News, Robofish, Sparkrift and tagged arcade, development, game, graphics, indie, live, robofish, sheets, sparkrift, sprite, xbox. Bookmark the permalink. Leave a comment.