Just finished up a new article on the process we took in creating sprite sheets for Robofish. Here is a snippet:
“Robofish is my first real game project and when I started working on it I knew that using sprite sheets was the preferred method for exporting graphics to the engine but I didn’t have a clue how to set them up efficiently. Sprite sheets are basically large image files that tile out each graphic or animation’s frame so that the game engine can read the images in order according to the sheet and display them on the screen when called. That sounds confusing, I am not even sure I understand what I just typed! Simply, a game engine runs faster if it can see a bunch of graphics on one image file rather than thousands of individual images. Jacob, my Brother and the programmer behind our games, and I knew this but our first attempt at sprite sheets wasn’t quite the most efficient.”
If you are interested in how we made the graphics and some of the troubles you run in to as new developers check it out! Link to article: http://www.sparkrift.com/2011/1/creating-sprites-for-robofish
Sometimes when I am sitting around bored and can’t decide what to do I play flash games until I figure something out. Over the past few years I have stumbled upon some awesome flash based games that really amaze me. Below is a list of my top favorite flash games that I have found recently. Click on them to go to the links and play them your self!
Upgrade Complete 2 (This game can seem ridiculous at first but it is actually pretty cool, I found it pretty unique in the way it plays)
Cursed Treasure: Level Pack (Fun and Challenging)
Death vs. Monstars (fun shooter with good upgrades, I actually used this developers tutorials on explosion graphics for my first few Robofish effects)
GemCraft Labyrinth (This game has so much depth to it! It is pretty awesome)
Crush the Castle 2 Players Pack (Like Angry Birds, which I have never played, only seen)
Elephant Quest (I loved this game for the slickness of the GUI and graphics)
This is a short list, there are so many others I have played but I will save them for another list later on. I need to find some of them again as I can’t remember all their names. Enjoy these though!
When we first started working on Robofish our plan was to implement 10 unique weapons each with 10 levels of power that you had to upgrade as you progress through the game. We completed all 10 weapons and their upgraded abilities before we realized that this just really wasn’t unique or innovative at all. So about 70% into production we completely scrapped that idea and started working on the weapon factory. The weapon factory, in a nut shell, allows players to create their own weapons. As players become stronger and obtain more money in the game they can purchase stronger components for the weapon factory. To see a more detailed explanation on the weapon factory and see it in action check out the video above!
Check out the latest video displaying a few of the weapon hit effects available in the game!
Hit effects are special abilities that you can apply to projectiles when you create a weapon in the weapon factory. Some of the effects include freezing, life leech, explosion, teleport, and many others. Keep checking back to see footage on other hit effects!